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Universidad 2.0: innovación educativa en la universidad > education

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36 emaitzak

Steve Hargadon es el creador de Classroom 2.0., una red social que ha permitido a los profesores y alumnos comunicarse más intensamente. Mediante el desarrollo de tecnologías que posibilitan el desarrollo de videoconferencias múltiples y sencillas con calidad para personas en diferentes lugares del mundo. Se define de la siguiente manera:

" I am Elluminate's Social Learning Consultant, founder of the Classroom 2.0 social network, host of the Future of Education interview series, and co-chair of the Global Education Conference (links below). I pioneered the use of social networking in education, particularly for professional development.

I blog, speak, and consult on educational technology, I run the Open Source Pavilion and speaker series for the ISTE, CUE, and other edtech shows, and I am the organizer of the annual EduBloggerCon, OpenSourceCon, and the "unplugged" and "bloggers' cafe" areas at both ISTE and CUE. I am also the Emerging Technologies Chair for ISTE, a regular columnist at School Library Journal, the author of "Educational Networking: The Important Role Web 2.0 Will Play in Education," the recipient of the 2010 Technology in Learning Leadership Award (CUE), and a blogger at www.SteveHargadon.com.

I have consulted for PBS, Intel, Ning, KnowledgeWorks Foundation, CoSN, the U.S. State Department, and others on educational technology and specifically on social networking"

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Welcome to Classroom20.com, the social network for those interested in Web 2.0 and Social Media in education. We encourage you to sign up to participate in the great discussions here, to receive event notifications, and to find and connect with colleagues.

 

Classroom 2.0 is a free, community-supported network. We especially hope that those who are "beginners" will find this a supportive comfortable place to start being part of the digital dialog. If you feel that you are a beginner and want some extra help, please click here to join the Beginner Group as soon as you've registered

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Etiketak:

Este blog de la Cátedra Unesco de la UOC es un espacio de reflexión sobre los cambios que se producen en el ámbito educativo con la irrupción de la web social, la web 2.0 y web 3.0. tanto en los procesos de enseñanza/aprendizaje como en los aspectos institucionales.

This is the academic blog of the UOC UNESCO Chair in E-Learning. A space for reflection and interdisciplinary analysis of the changes in educational institutions that emerged from the introduction and use of e-learning capable of creating, formalising and disseminating the acquired knowledge, and a laboratory of ideas for innovation and research in this field.

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Organización sin ánimo de lucro cuyo objetivo principal es promover el uso de las tecnologías en el ámbito educativo y fomentar la innovación en la educación. Ellos se definen de la siguiente manera:

"Futurelab is an independent not-for-profit organisation that is dedicated to transforming teaching and learning, making it more relevant and engaging to 21st century learners through the use of innovative practice and technology.

We have a long track record of researching and demonstrating innovative uses of technology and aim to support systemic change in education – and are uniquely placed to bring together those with an interest in improving education from the policy, industry, research and practice communities to do this.

Futurelab is close enough to government to be influential, but distant enough to have an independent viewpoint; credible and respected by academia, but with rigorous project management, support and delivery mechanisms that deliver to commercial timelines. Our integrity and commitment to positive change allow us access to education practitioners and learners and we, in turn, support them to adopt new teaching practices with a range of research-informed support and tools.

Futurelab’s work to date covers a range of both topical and forward-thinking areas including, among others, curriculum innovation; learning spaces and building capital programmes; digital inclusion; health and well-being; play and computer games; adult and family learning; assessment; and digital literacy and participation. Examples of our work include:

Futurelab cannot do this work on its own. We rely on funding and partners from across the education community – policy, practice, local government, research and industry - to realise the full potential of our ideas, and so continue to create systemic change in education to benefit all learner"

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Entornos personales, engagement, videojuegos y excedente cognitivo: el elearning “que mola” » El caparazon

Era el oficio, la responsabilidad con la propia profesión, el tema al que aludíamos, hace un tiempo, los que trabájábamos maniatados a sistemas cerrados de gestión de contenidos en elearning e intentábamos dirigir el “cognitive surplus” (excedente cognitivo), en honor a Shirky, que captábamos de nuestros “alumnos” hacia el universo que veíamos crecer para el conocimiento vivo:“Tendréis, cuando termine este (absurdo y aburrido) curso, algunos conceptos más sobre Recursos Humanos (o la especialidad correspondiente). Pero si queréis ser profesionales, en el contexto de la sociedad de la información (todavía no nos atrevíamos a llamarlo conocimiento) os aconsejo seguir publicaciones especializadas de bajo coste, como las que podéis encontrar en

Este recurso fué publicado originalmente en la comunidad Didactalia: material educativo.

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2009.9.12 noiz Rubén Vinagre Sáenz

Una visión concentrada de cómo son, cómo aprenden, de qué modo se relacionan, cuáles son sus sueños, sus deseos, sus objetivos... los estudiantes de hoy. Una magnifífica película de Mike Wesch y una lección de etnografía o sociología digital.

A short video summarizing some of the most important characteristics of students today - how they learn, what they need to learn, their goals, hopes, dreams,...

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10.9.2009 noiz Susana López Sola